After choosing Team and Class, players are presented with a weapons' menu, where they choose their weapon layout from one of the following four categories :
- Briefcases : Fires bullets from both sides, no extra ammo available. Seconndary
throws cases as bombs. After bombs are thrown, Secondary Fire detonates
bombs.
- Tommy Gun : Has the wildest accuracy, but very strong bullets. Weapon fire gives
ultra kick back which can be both good and bad.
- M-16 : Quick fire weapon. Bullets cause victim's vision to be impaired.
- MP5 : Slower machine gun, but good amount of ammo.
- MiniUzi : Very fast weapon. Good damage. Burns ammo quick.
- Shotgun : Boomstick. Good against 'dodging' opponents.
**** NOTE : Only pistols have the HEADSHOT BONUS which results in MUCH more damage. ****
- 357 : Strong pistol. Bullets deny victim to super jump for 7 seconds.
- DesertEagle : Strongest pistol. Head shots almost completely fatal.
- Tweeter : Very quick weapon. Bullets cause victim to be knocked around physically.
- Berreta : Lower damage, but higher ammo count and rate of fire allows for better
opportunity for head shots.
**** NOTE : Both of these weapons may be destroyed by bullets once set. ****
- Prox. Mine : Once set, a proximity of about 10 feet will set off this strong explosive.
- Razor Wire : Must be set in an area where the razor wire can reach (weapon will tell you otherwise). Once set, a razor wire is shot out to opposing wall. Anyone to touch this razor wire will suffer major health loss.